
Platform: Nintendo 64 Released: 1998
Right off the bat, I’m going to upset a whole lot of you. This game is overrated. Great? Yes. Perfect? Far from it. Manual targeting wasn’t that innovative at the time (PlayStation games were doing it at the same time. See: “Syphon Filter”)., “Super Mario 64″ had already revolutionized 3D gaming on the N64, some of the enemies blended into the backgrounds and dear lord I wanted to kill the Navi thing about five minutes into the game. On top of that, it always seemed like a 3D version of the SNES classic “A Link to the Past,” still the best Zelda game in my book.
Now that I’ve gotten that out of the way, I’ll be more positive, since this game has sold in the neighborhood of 7.6 million copies and I’m a Zelda nut who has played almost every installment to begin with. For those of you who don’t know, “Ocarina” was initially planned as an anchor game for a disk drive add-on for the N64. This peripheral was only sold in Japan, featured a grand total of nine (!) games and was deemed a commercial failure (Only like 15,000 of these puppies were sold. But there was a 3D polygon program for it that was like “Mario Paint” on steroids!). It was instead moved to the actual console, at the time the largest game Nintendo had ever created.“Ocarina” features a vast Hyrule full of color, with custom music for each region of the land. Each region also seems to have its own personality and inhabitants. The addition of Epona to help quickly take you places is a plus, too.
Being the first Zelda game in 3D and with the new, non-linear combat system made the series feel fresh. The adventure is long, and the ending cut scene is more than 10 minutes long, but you’ll get sucked into the story while playing and forget about how long it’s taking. And it was good to see both Link and Ganon looking like “humans” for a change. Without Ocarina, we probaly would have never seen masterful graphics like in the GameCube/Wii Zelda contribution, “Twilight Princess.”
Believe it or not, as powerful and in-depth as “Ocarina” was, it may have been eclipsed by “Majora’s Mask,” another Zelda title for the N64 released just a couple years later. “Majora’s Mask” built on an upgraded ”Ocarina” game engine (which, coincidentally, was built on an upgraded “Mario 64″ engine) and required an expansion pack containing additonal RAM in order to run on the console. It’s even more of a graphical treat than “Ocarina,” even though it wasn’t as popular. It did, however, receive comparably high scores.







